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Power Game Pak 2
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nhl96
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score.tpm
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Wrap
Text File
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1995-10-03
|
5KB
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133 lines
**********************************************
* WRAP MODEL FILE
* File name as generated: C:\NHL96\SRC\MODEL\SCORE.tpm
* Time/Date generated: Fri Jun 23 10:02:25 1995
* Wrap Version Number:
700
**********************************************
* SHAPE DATA
* SHAPE FILE NAME
tarrnie
* MATERIALS
* FORMAT... ID#: X Y Z Scale Width Height Flip BackFacing Name
* ... HL1 HL2 VL1 VL2 CX CY
2 * Number of materials
0 -20 0 0 100 320 272 224 0 'scrb' 0 0 0 0 0 0 0 0 'SCRBRD' 'SCRBRD.FSH' 50 50 50 0.560000
1 0 0 0 100 0 0 0 0 '' 0 0 0 0 0 0 0 0 'black' '' 0 0 0 1.000000
*
* 3D POINT DATA
* FORMAT... ID#: X Y Z JLD Name
8 * Number of 3D points
0 -150 1290 150 -1 ''
1 -150 1290 -150 -1 ''
2 150 1290 -150 -1 ''
3 150 1290 150 -1 ''
4 -117 970 116 -1 ''
5 -117 970 -116 -1 ''
6 117 970 -116 -1 ''
7 117 970 116 -1 ''
*
* 2D POINT DATA (OBSOLETE)
0 * Number of 2D points
*
* TRIANGLE DATA (OBSOLETE)
0 * There ain't no Triangles
* EXPRESSION DATA
* HEADER FORMAT... ID#: #ofPoints Name
* POINT FORMAT... ID#: Point#ToModify dX dY dZ
0 * Number of Expressions
* GAME FILE SCALING FACTOR
1600 * PERCENT
* SPAM SKELETON FILE NAME
base
* JLD/JOINT DATA
* FORMAT: ID# RotationPt# V1a# V1b# V2a# V2b# V3a# V3b Name Type
0 * Number of joint definitions
* QUADS (OBSOLETE)
0 * Ain't no stinkin' Quads
* CAMERA INFORMATION
* FORMAT: ID# InitFlag X Y Z M0 M1 M2 M3 M4 M5 M6 M7 M8
10
0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0
* SHADOW INFORMATION
* FORMAT: Red Green Blue
0 0 0
* SUBGROUP DATA
* FORMAT: ID# Tri#1 #ofDraw Convex Sort Visible Name
17 * Number of SubGroups
0: 0 0 0 0 0 'ICE' 10 0 0 0 2
1: 0 5 0 0 0 'SCRBRD' -10 0 0 0 2
2: 5 0 0 0 0 'STAND' 3 0 0 0 2
3: 5 0 0 0 0 'BOARD' 0 0 0 0 2
4: 5 0 -1 0 0 'GLASS' -1 0 0 0 2
5: 5 0 0 0 0 'STAND2ND' 0 0 0 0 2
6: 5 0 0 0 0 'WALL' 0 0 0 0 2
7: 5 0 -2 0 1 'topbords' -2 0 0 0 2
8: 5 0 -2 0 1 'botbords' -2 0 0 0 2
9: 5 0 0 0 1 'redlines' 0 0 0 0 1
10: 5 0 0 0 1 'blulines' 0 0 0 0 1
11: 5 1 0 0 1 'junk' 0 0 0 0 0
12: 6 0 0 0 1 'penalty' 2 0 0 0 2
13: 6 0 0 0 1 'bench' 2 0 0 0 2
14: 6 0 0 0 1 'ice_line' 0 0 0 0 2
15: 6 0 0 0 1 'lite1' 0 0 0 0 1
16: 6 0 0 0 1 'lite2' 0 0 0 0 1
* SUBGROUP DRAW DATA
* FORMAT: ID# Draw#
6 * Number of SubGroup draws
0: 0
1: 1
2: 2
3: 3
4: 4
5: 0
* SYMMETRY DATA (PAIRS OF SYMMETRIC POINTS)
* FORMAT: ID# TYPE POINT1 POINT2
0 * Number of Symmetry records
* 3DO Art generation info
* FORMAT: SIZE_FACTOR
1000
* VIRTUAL SKELETON POINT DATA
* FORMAT: ID# Type BasePt# V1a# V1b# V1Pct V2a# V2b# V2Pct Name
0 * Number of virtual point definitions
* PLACARD DATA (OBSOLETE)
0 * Is the loneliest number
* TANIM HEADERS
0 * Is the loneliest number
* TANIM EVENTS (OBSOLETE)
0 * Is the loneliest number
*
* DRAW DATA
* FORMAT... ID#: Type Shape# 3D0 3D1 3D2 3D3 2D0 2D1 2D2 2D3 Name PScale
5 * Number of Draws
0 1 1 0 3 2 1 0 1 2 3 '' 8 0 4 0 144 0 144 0 144 0 144 -1
1 1 0 0 1 5 4 -1 -1 -1 -1 '' 8 0 4 0 144 0 144 0 144 0 144 -1
2 1 0 1 2 6 5 -1 -1 -1 -1 '' 8 0 4 0 144 0 144 0 144 0 144 -1
3 1 0 2 3 7 6 -1 -1 -1 -1 '' 8 0 4 0 144 0 144 0 144 0 144 -1
4 1 0 3 0 4 7 -1 -1 -1 -1 '' 8 0 4 0 144 0 144 0 144 0 144 -1
*
* TXAPPL DATA
* FORMAT... ID#: Name NVersions CelCoding CelScale Cel#1 NCels
1 * Number of Texture Applications
0 'DEFAULT' 1 -184549376 999 0 0
*
* CELAPPL DATA
* FORMAT... ID#: DrawID CelScale CelCoding ShapeName
0 * Number of Cel Applications
*
* WORKING PALETTE INFO
'RINKPAL.FSH' '!pal'
* SUBMODEL DATA
0 * Number of submodels
* SUBMODEL FORMAT... ID#: OriName MinDist MaxDist Visible
* ... Sort Convex Posn.X Posn.Y Posn.Z Ang.X Ang.Y Ang.Z Scale